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Serpent Sneak Attack

School transmutation; Level: alchemist 3, magus 3, serpent warlock 3, sorcerer/wizard 3, viper assassin 3, witch 3

Components: V,S,M (the eye and fang of a snake)

Casting Time: 1 standard action Target: One creature

Duration: 1 minute/level (special – see below)

Saving Throw: Will negates (harmless); Spell Resistance: yes

This spell endows the recipient with the stealth and precision of a stalking serpent, giving him or her a +2 bonus to confirm critical hits. The recipient also gains a rogue’s sneak attack ability, causing an additional +2d6 points of damage. Only one sneak attack can be made while the spell lasts, though the bonus to confirm critical hits remains for the duration. At caster level 7, the bonus sneak attack damage increases to +3d6. At caster level 10, the damage is +4d6. If the recipient already has the sneak attack ability, the damage bonuses from this spell don’t stack with it.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson