Home >Magic >Spells (3rd Party) >Magic Skull Games >

Serpent Coils

School conjuration; Level: serpent warlock 5, sorcerer/wizard 5, summoner 5, witch 5

Components: V, S, M (a small iron band)

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target(s): One creature

Duration: 1 round/2 levels

Saving Throw: Will negates; Spell Resistance: yes

This spell causes three black and purple snakes to shoot from your hand and coil about a single target, biting and constricting. You must make a ranged touch attack for each snake. Each snake that misses vanishes into smoke. Each snake that hits automatically bites for 1d6 damage per round and coils around the target, interfering with its movement. The target must make a Will save each round or be affected as if they were entangled. The target only makes one save regardless of how many snakes are coiled around it.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson