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School transmutation [water]; Level: druid 5, sorcerer/wizard 5, witch 5

Components: V,S, DF

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: Up to one 10 ft. cube/2 levels

Duration: 1 minute/level

Saving Throw: See text; Spell Resistance: no

This spell temporarily transforms an existing area of earth, mud, clay or sand (but not stone) into a magical quicksand pit. Creatures in the area are allowed a Reflex save to escape before the area is turned into quicksand. For details about the effects of quicksand, see the core rules. The quicksand created by the spell is thicker and harder to spot, so all the Swim and Strength DCs required to escape from it are increased by 3. When the spell ends, the area returns to normal.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson