Plague Wind

School necromancy [air, disease, evil]; Level: antipaladin 4, cleric 4, druid 4, inquisitor 4, sorcerer/wizard 5

Components: V,S

Casting Time: 1 standard action

Range: 30 ft.

Effect: line-shaped gust of severe plague wind emanating out from you to the extreme of the range

Duration: instantaneous

Saving Throw: Fort negates; Spell Resistance: yes

This spell creates a strong force of wind with the same effects as a gust of wind, accompanied by images of flying, moaning spectral skeletons and diseased corpses wrapped in tattered funeral shrouds. Targets that fail their save are not only affected by the force of the wind, but are also infected with one of the following random diseases: 1) cackle fever, 2) filth fever, 3) mindfire, 4) red ache, 5) shakes, or 6) slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease’s listed frequency and save DC to determine further effects.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

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