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Plague Whip

School necromancy [disease, evil]; Level: antipaladin 2, cleric 2, inquisitor 2, magus 2, sorcerer/wizard 2

Components: V, S, M (a rat’s tail)

Casting Time: 1 standard action

Range: 0

Effect: Whip-like plague-infested weapon

Duration: 1 round/level (D)

Saving Throw: Fort negates; see text; Spell Resistance: yes

This dreaded spell allows the caster to draw forth a shadowy, plague-infested whip from the essence of the netherworld that shudders and writhes as if it were a living thing. The caster is considered proficient with the whip, which functions exactly like a normal whip, providing reach and the ability to perform disarm and trip maneuvers. The caster gains a +1 competence bonus on attack roll and damage rolls with the whip per two caster levels (max +5). Despite being made of shadowy essence, the whip can be damaged or destroyed like a normal whip. A target struck by the whip must make a Fortitude save or suffer 1d2 points of ability damage to a random ability. Targets who fail their save also appear to be disfigured by a horrible pox, bulging tumors, and infected welts and give off a repulsive smell. Even targets with a high armor bonus that are normally immune to whip damage must save or suffer the effects. A target that successfully saves is immune to further ability damage from the whip, for the duration of the spell. The whip vanishes if the caster drops it. Only the caster can use the whip.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson