Home >Magic >Spells (3rd Party) >Magic Skull Games >

Numbing Wind, Lesser

School evocation [air, cold]; Level: magus 4, sorcerer/wizard 4, storm knight 4

Components: V, S, M (A very small crystal or glass cone)

Casting Time: 1 standard action

Range: 60 ft.

Effect: Line-shaped cold wind emanating out from you to the extreme of the range.

Duration: Instantaneous (see text)

Saving Throw: Reflex half; Spell Resistance: yes

This spell creates a numbingly cold wind that originates from you, affecting all creatures in its path. Creatures within the path must save or suffer 6d4 points of cold nonlethal damage. Those who fail to save also take a penalty to Dexterity equal to 1d4+1 additional point per two caster levels (maximum 1d4+5). The subject’s Dexterity score cannot drop below 1. This Dexterity loss lasts for 1 round per caster level.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson