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Minor Tremor

School evocation [earth]; Level: sorcerer/wizard 4

Components: V,S, F/DF (a 200 gp diamond)

Casting Time: 1 standard action

Range: Medium (50 ft. + 5 ft./level)

Area: 5 ft./level radius (S)

Duration: 1 round

Saving Throw: See text; Spell Resistance: no

This spell has the same effects as the earthquake spell but with the following differences: Concentration checks to cast spells are made vs. DC 14 + spell level.

  • Cave, Cavern, or Tunnel: The spell causes chunks of rock to fall from the roof, dealing 3d6 damage to any creature caught under the partial cave-in (Reflex half DC 14). Cliffs: Small sections of rock crumble from the cliffside, causing a small landslide that travels horizontally as far as it fell vertically. Any creature in the path sustains 3d6 points of damage (Reflex half DC 14). Open Ground: Fissures created by the spell are 7 ft. deep. Reflex DC 16 to avoid falling into one. Victims falling into fissures are not killed when they grind shut, but suffer 1d6 points of damage each round until they are freed. Victims can attempt to drag themselves out of shut fissures by making a DC 15 Strength check each round.
  • Structure: Most structures standing on open ground sustain minor damage and have a 10% chance of partially collapsing each round, dealing 3d6 points of damage to those caught within or beneath the rubble (Reflex half DC 14). River, Lake, or Marsh: No effect.
Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson