School conjuration [water]; Level: sorcerer/wizard 8, witch 8

Components: V

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Target(s): One living creature

Duration: 2 rounds per level

Saving Throw: Fort negates; Spell Resistance: yes

Drowning causes water to fill the target’s mouth and nose, causing it to slowly suffocate. See the drowning rules in the core rulebook, but the target suffers a –4 penalty to its Constitution for determining how long it can hold its breath. Also, spellcasters must make a Concentration check (DC 22) each round in order to cast spells. A dispel magic, water breathing or a spell that negates the need to breathe cast on the target will negate drowning. Drowning has no effect on creatures that do not need to breathe, such as constructs, elementals, oozes, plants, and undead.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

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