Curse of the Mandrake

School conjuration (creation) [earth]; Level: druid 4, earth lord 3, sorcerer/wizard/summoner 3, witch 3

Casting Time: 1 round

Components: V, S, M (mandrake root)

Range: Close (25 ft. + 5 ft./2 levels)

Area: 10-ft.-radius spread

Duration: 1 round/level (D)

Saving Throw: Fort negates (see text); Spell Resistance: no

This spell can only be cast in wilderness areas and areas with an earth or unworked stone floor, and causes dozens of thrashing, shrieking mandrake roots to erupt from the ground or partially wriggle and crawl out of cracks or underneath stones. The mandrakes emit a constant shriek that deafens all those within the area (and for 1d4 rounds after leaving it) unless they succeed on a Fortitude save. Non-deafened creatures must save each round they are within the area. In addition, each round a creature moves more than 5 ft. through the area of the thrashing mandrakes, it is subject to a trip attack by the mandrakes (CMB equal to your caster level +2). The mandrakes do not provoke attacks of opportunity. Only one trip attack may be made against each target per round. The mandrakes can make no other attacks. The mandrakes created by this spell cannot be damaged, but they can be dispelled as normal. In addition, the following spells will affect them: control plants, command plants, diminish plants, or antiplant shell will silence and immobilize them for the duration of the spell being cast. Any one of these spells may also serve as a counter to curse of the mandrake. A silence spell silences the mandrakes but does not prevent them from making trip attacks.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

scroll to top