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Corruption of Entropy

School enchantment (compulsion) [mind-affecting, chaotic]; Level: magus 5, sorcerer/wizard 5, witch 5

Components: V,S,M

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: All creatures in a 15-ft. radius

Duration: 1 minute per level

Saving Throw: Will negates; Spell Resistance: yes

This spell conjures a squirming mass of incorporeal purple tentacles which appear to writhe around everything within the area of effect. The tentacles remain for 1 minute per level of the caster. Those within the area of effect must make a Will save each round they are within it or suffer from temporary physical mutation and/or insanity. All physical mutations caused by the spell (and their benefits and penalties) disappear when the victim leaves the area of effect or when the spell ends. Insane victims act randomly each round, even if they somehow leave the area, as indicated by the following table:

d10

Mutation/Insanity Effect

1-2 Run from the mass of tentacles for 1d4 rounds

3-4 Sprout two 5 ft. long, feebly waving tentacles from neck or shoulder (no effect other than visual), and Despair for 1 round as the crushing despair spell

5 Skin wrinkles and withers, and suffer fatigue for 1d4 rounds

6 Sprout extra eyes all over body (gain All-Around Sight) and do nothing for 1 round

7 Sprout an extra arm/leg* (gain +1 on CMD) and attack the nearest creature (friend or foe) for 1 round. *If wearing Medium or heavy armor, the extra limb magically grows through the armor without damaging it.

8 Sprout an extra eye (gain +1 on visual Perception checks) and laugh uncontrollably for 1 round, as the hideous laughter spell

9 Attack self for 1 round

10 Sprout horns* (gain natural gore attack for 1d4 damage), become enraged (as the rage spell) and attack the nearest creature (friend or foe) for 3 rounds, but still suffer fatigue for three rounds after.

*If wearing a helm, the horns magically grow through the helm without damaging it.

Once a victim makes a successful save, he cannot be affected by the tentacles again, unless by a new casting of the spell. When the spell expires, the tentacles vanish and all victims are restored to normal.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson