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Clutch of Stone

School conjuration (creation) [earth]; Level: sorcerer/wizard/summoner 3, witch 3

Components: V,S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Effect: 10 ft. radius spread

Duration: 1 round per 2 levels

Saving Throw: None; Spell Resistance: yes

The caster conjures clutching stone arms with clawed hands out of the ground, which must be made of earth or stone. This spell only affects Tiny, Small, Medium or Large targets that are in contact with the ground or are no more than 3 ft. above it. Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that the spell is cast. Creatures that enter the area of effect are also automatically attacked. The claws do not provoke attacks of opportunity. The claws have a BAB of +5, a Strength of 16, CMB +8, and CMD 18. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect. The claws do not inflict damage but always attempt to maintain their grapple. If the claws succeed in grappling a foe, that foe gains the grappled condition. Each round thereafter, the claws attempt to maintain their grapple. The claws cannot initiate grapple maneuvers such as move, damage, pin, etc., as their only purpose is to hinder foes by giving them the grappled condition. If a target escapes the claws’ grapple, it is immune to further grapple attempts from the claws for the duration of the spell.

This spell is countered by move earth, soften earth and stone, and transmute rock to mud.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson