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Brilliant Energy Weapon

School transmutation [good, light]; Level: champion of light 3, cleric 5, inquisitor 5

Components: V, S, DF

Casting Time: 1 standard action

Range: Touch

Target(s): Weapon touched

Duration: 1 round/2 levels

Saving Throw: Will negates (harmless, object); Spell Resistance: yes (harmless, object)

This spell transforms an existing melee weapon into a brilliant energy weapon. This spell cannot be cast on a natural weapon, such as an unarmed strike.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson