Casting Time 1 standard action
Components V, S
Target 1 projectile/2 caster levels
Duration up to 1 round/level
Saving Throw none; Spell Resistance yes
When casting this spell, the caster touches a number of pieces of ammunition. Each piece of ammunition (can be arrows, bolts, or bullets) can then be fired, dealing 1 point of fire damage per caster level (maximum +10). The fire is subject to spell resistance.
Once fired, whether they hit or miss, the magic is gone.
Section 15: Copyright Notice – Classes of NeoExodus: Machinesmith
Classes of NeoExodus: Machinesmith Copyright 2012, Louis Porter Jr. Design, Inc.