Explosive Tips

School transmutation (fire); Level machinesmith 3


Casting Time 1 standard action
Components V, S


Range personal
Duration 1 round/level (D) or until discharged
Saving Throw Reflex half; Spell Resistance no


This spell causes ammunition to explode on contact with a target or solid surface. Whenever a creature affected by this spell hits on a ranged attack with a bow, crossbow, firearm, siege weapon, sling, or thrown shuriken, each piece of ammunition explodes in a 10-foot burst from the target, dealing 1d6 fire damage, +1 for every 2 caster levels, with a Reflex save for half damage. Targets that fail this save catch on fire.

Section 15: Copyright Notice

NeoExodus Chronicles: Weapons of Machinesmith Destruction Copyright 2014, Louis Porter Jr. Design, Inc.

scroll to top