Casting Time 1 standard action
Components V, S, M (a coil of copper wire)
This spell attaches a charged wrapping of wire to the base of the blade or the metal headpiece of the weapon, sending a powerful current of electricity through it. The weapon now deals an additional 3d6 electricity damage that does not stack with the shock weapon property. Also, whenever the weapon confirms a critical hit, the target must now succeed on a Reflex save or be stunned for 2d4 rounds.
NeoExodus Chronicles: Weapons of Machinesmith Destruction Copyright 2014, Louis Porter Jr. Design, Inc.