Electroshock Coil

School transmutation (electricity); Level machinesmith 5


Casting Time 1 standard action
Components V, S, M (a coil of copper wire)


Range touch
Target one metallic melee weapon touched
Duration 1 minute/level (D)
Saving Throw Reflex negates; Spell Resistance no


This spell attaches a charged wrapping of wire to the base of the blade or the metal headpiece of the weapon, sending a powerful current of electricity through it. The weapon now deals an additional 3d6 electricity damage that does not stack with the shock weapon property. Also, whenever the weapon confirms a critical hit, the target must now succeed on a Reflex save or be stunned for 2d4 rounds.

Section 15: Copyright Notice

NeoExodus Chronicles: Weapons of Machinesmith Destruction Copyright 2014, Louis Porter Jr. Design, Inc.

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