Casting Time 1 standard action
Components V, S, M (alchemist’s fire worth 20 gp)
Range medium (100 ft. + 10 ft./level)
Area 10 ft. radius burst
Saving Throw Reflex half; Spell Resistance yes
The caster hurls a charged alchemist’s fire, which explodes into a shower of smaller bombs on impact, each dealing 3d6 points of fire damage plus an additional point of damge per caster level (maximum +15) to every creature in the area. While the first bomb is targeted to a specific square, the spell creates two additional bombs, which bounce as if a miss according to the standard splash weapon rules. The saving throw is made separately for each bomb.
Section 15: Copyright Notice – Classes of NeoExodus: Machinesmith
Classes of NeoExodus: Machinesmith Copyright 2012, Louis Porter Jr. Design, Inc.