Water to Blood

School transmutation; Level alchemist/investigator 2, arcanist/sorcerer/wizard 3, cleric/oracle/warpriest 3, inquisitor 3, witch 3


Casting Time 1 round
Components V, S, M (a drop of blood, powdered red gems worth at least 50 gp)


Range touch
Target 1 pint of water/level
Duration instantaneous
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)


You transform water into blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium creature with 1 Hit Die. The blood is of the same type of the creature from which the drop of blood used as material component came. If you are using the optional hunger rules, this blood satiates an undead creature’s hunger, negating any withdrawal effects, but only grants a feeding bonus if the blood came from a creature with an Intelligence score of 5 or higher. The blood coagulates and spoils at the normal rate.

Section 15: Copyright Notice

Legendary Oracles © 2022, Legendary Games; Authors: Author Margherita Tramontano and Aaron Hollingsworth.

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