Rage Against Death

School necromancy; Level cleric 3


Casting Time 1 immediate action
Components V, S, M (a drop of your blood)


Range close (25 feet + 5 feet/2 levels)
Target one creature
Duration concentration + 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes

When an ally within range gains the dying condition, you can spend 1 point from your ki pool to cast this spell. You can cast this spell on yourself if you are about to gain the dying condition. The target loses the dying condition and any bleed effect is ended. In addition, the target gains the benefits of the rage spell. In addition, every time the target hits with a melee attack it gains 1 temporary hit point; these temporary hit points stack with themselves but not with any other source of temporary hit points.

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Legendary Investigators © 2022, Legendary Games; Connor Bates, Andrew J Gibson, Norman Mitchell, Margherita Tramontano, Tara Collins

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