Glitterbomb Trap

School conjuration [trap]; Level legendary hunter 1, ranger 1


Casting Time 1 minute
Components V, S, M


Range touch
Target one trap
Duration permanent until discharged, then 1 round per level
Saving Throw Will negates (blinding only); Spell Resistance no


Note Trap spells are a type of spell that allows a hunter to create a trap magically. This trap may be magical or non- magical but is otherwise permanent until triggered. A trap occupies a 5-foot square at minimum and cannot be placed where it will be immediately triggered. The DCs for Perception checks to notice the trap, Disable Device checks to disable it, and for saving throws to avoid it are equal to 15 + the spell level + the caster’s casting ability modifier. Trap spells are triggered by a creature entering the square they occupy. They can sense any creature as if using tremorsense. Once triggered, the trap is destroyed and cannot be reset.

You create a trap that occupies one square. When a creature other than you enters the square, there is an explosion of multi-colored glitter. The triggering creature must make a will save or be blinded and covered in glitter that visibly outlines them if they are invisible for the duration of the spell. The glitter cannot be removed by any mundane means. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature coated in the glimmering glitter takes a -40 on Stealth checks.

Section 15: Copyright Notice

Legendary Hunters © 2020, Legendary Games; Authors Connor Bates, Cerise Herndon, and W. Hervay

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