Bile Trap

School conjuration [trap]; Level ranger 1


Casting Time 1 minute
Components V, S, M


Range touch
Target one trap
Duration permanent until discharged
Saving Throw Fortitude partial; Spell Resistance no


Note Trap spells are a type of spell that allows a ranger to create a trap magically. This trap may be magical or non-magical but is otherwise permanent until triggered. A trap occupies a 5-foot square at minimum and cannot be placed where it will be immediately triggered. The DCs for Perception checks to notice the trap, Disable Device checks to disable it, and for saving throws to avoid it are equal to 15 + the spell level + the caster’s casting ability modifier.

Trap spells are triggered by a creature entering the square they occupy. They can sense any creature as if using tremorsense. Once triggered, the trap is destroyed and cannot be reset.

You create a trap that occupies one square. When a creature other than yourself enters the square, a foul smell is released. Any creature within 15 feet of the trap must make a Fortitude save or be nauseated for 1 round. Even if successful, the creature is still sickened for 1 round.

Section 15: Copyright Notice

Legendary Rangers © 2019, Legendary Games; Authors: Andrew J. Gibson, Wren Rosario, and Jeff Gomez.

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