Casting Time 1 standard action
Duration 1 round/level
The nature of all bombs you create and throw during this extract’s duration is changed.
When you throw a bomb and hit a direct target, black tendrils of necromantic energy writhe out from the bomb. These tendrils suck the strength from the target, and it takes a penalty to Strength equal to 1d4+1 / two caster levels (maximum 1d4 +4). A successful Fortitude save reduces this penalty by half.
Multiple penalties assessed in this way do not stack; instead, when multiple withering bomb admixtures effect a target, apply only the largest penalty.
When you throw a bomb while this extract is in effect and you miss your target, the tendrils are not released.
You must target a creature and not a square for the tendrils to be released.
This extract has no effect on any discoveries that modify your bombs, and you can only have one admixture effect (formula with the word �bomb admixture� in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new admixture becomes active.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.