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Water Hammer

Water Hammer

School transmutation [water]; Level sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels plus the area)
Area one 5-ft. square/2 levels; max 4 squares
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION

You create a small globe of freezing water around your fist and send it hurtling forward. The sudden blast of water affects anything within the target squares. The spell does 1d6 hp cold damage plus +1 /2 levels (max 1d6+5).

For every 2 caster levels, you may affect another square, to a maximum of four squares at 9th level. Each square must be adjacent to another square.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.