Casting Time 1 standard action
Components V, S
Range Medium (100 ft. + 10 ft./level)
Effect a wall covering one 5-ft. square/level (S)
Duration 1 round/level (D)
Saving Throw Fortitude partial (object); Spell Resistance yes
You create a wall of utter nothingness torn from the very outer rim of the galaxy. The wall cannot be moved or damaged. Any unattended object passing through the wall is automatically destroyed. Creatures passing through a wall of nothingness take 2d6 hp damage per caster level (maximum of 40d6). Any creature reduced to 0 or fewer hp by the wall is entirely disintegrated, leaving nothing behind. Any creature that makes a successful Fortitude save is partially affected and suffers 10d6 hp damage. If this reduces a creature to 0 hp it is entirely disintegrated, requiring resurrection or a more powerful spell to bring it back to life.
Spells such as dispel magic can remove a wall of nothingness. The wall must be continuous and unbroken when formed. If any object or creature breaks the wall’s surface, the spell fails.
A wall of nothingness blocks line of sight and line of effect.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.