Casting Time 1 immediate action; see text
Components V, S
Vril Spells and Class Options Although any character of the appropriate class can use them, vril spells particularly complement the vril adept and vrilbound magus archetypes.
You convert an enemy’s destructive spell energy into a vril reservoir from which you can temporarily draw to power your own abilities. You can cast this spell as an immediate action after successfully saving against a single-target spell or a ray directed at yourself or your gear. When you do, you absorb that hostile spell’s energy into your body.
You store this energy for 1 round, and during that time you can use it to power any vril-based special abilities you can use, rather than sacrificing your own prepared spell slots. Use the absorbed spell’s level to calculate the ability’s effects. You can absorb, but not expend, spell energy of levels greater than those you are capable of casting. The spell level you can harness and expend through your vril-based ability is limited by the highestlevel spell slot or prepared spell you can cast.
Any additional energy absorbed from spell slots of higher level than you can cast immediately dissipates. In any case, all the absorbed energy dissipates after 1 round if not used.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.