Vengeful Grasp

School transmutation [earth]; Level cleric/oracle 1, druid/shaman 1


Casting Time 1 standard action
Components V, S, M (a small clay disc)


Range touch
Target 1 creature
Duration 1 round/level
Saving Throw see text; Spell Resistance yes


This spell causes tiny, grasping hands to burst from the earth to grab and harass the target. Each round, the target must make a Reflex save as a swift action or suffer a 10 ft. penalty to its base speed minimum 0 ft.). A successful Reflex save does not end the spell but frees the target from the spell’s effects for 1 round.

This spell affects other modes of movement as well, such as burrow and climb, but specifically does not affect flying and swimming. The movement slowing effect of this spell does not stack with those of similar spells, such as slow.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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