School transmutation; Level cleric/oracle 1, paladin 1


Casting Time 1 standard action
Components V, S


Range touch
Target touched creature
Duration 10 hrs./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You or one touched spell recipient will feel a continuous, faint tingling as this spell works. The target does not get tired or suffer any effects of fatigue, including loss of alertness, drowsiness, and damaged concentration. The target remains awake, alert, and fresh.

If multiple unsleeping spells are cast upon you or another target before existing ones expire, this augmentation can continue indefinitely. However, when the unsleeping effect ends, the target can’t enjoy the benefits of unsleeping again until twice the total length of the previous effect has elapsed.

Most shieldmaidens use unsleeping sparingly in desperate situations where forced marches, prolonged guardianship, or lengthy sentinel duty are vital. For more about shieldmaidens and their magic, see page 64.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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