School transmutation; Level sorcerer/wizard 2, witch 2


Casting Time 1 standard action
Components V, S, F (an incorrect map of the local region)


Range touch
Target one map
Duration 2 hrs./level
Saving Throw none (object); Spell Resistance none (object)


This spell renders a map subtly but seriously inaccurate by changing the direction of critical turns, suggesting blind or unexplored areas are in fact already traveled, etc.

When making a Survival or Perception check using the map, the GM should secretly add a �10 to the roll. A failed result should be described to the party as a success, but the GM should then lead them into a trap or dead end. The party may make a DC 20 + the caster’s level Survival check to figure out that the map has been magically altered if they specifically ask about its accuracy.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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