Treasure Jump

School enchantment; Level sorcerer/wizard 2, witch 2


Casting Time 1 standard action
Components V, S, M (a cricket, grasshopper, frog or toad)


Range touch
Target one object of a weight equal to 1 lb. per level.
Duration permanent until triggered
Saving Throw Fort negates (object); Spell Resistance no (object)


The object enchanted with this spell can make a short teleporting hop of 10 ft. per caster level. You can initiate the hop by mental command (you must have line of sight to the object), or you may specific a predetermined location within range when the spell is first cast.

This spell is often used to lure foolish treasure hunters into dangerous areas, or to frustrate them by stealing valuables from their very hands. Kobolds also use pressure-plates that spring traps when the object is moved, or they cast this spell on support pillars within their lairs.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

scroll to top