Tolling Doom

School necromancy Level bard 6, cleric/oracle 6, inquisitor 6, sorcerer/wizard 6


Casting Time 1 standard action
Components V, S, DF/F (a bronze bell)


Range Medium (100 + 10 ft./level)
Target up to 1 creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw see text; Spell Resistance yes


When you cast this spell, the sound of a deep, tolling bell seems to ring out from somewhere above and beyond. Your designated targets are overcome with an impending sense of doom. Each round the bell tolls, targets must make a Will save or suffer a �1 penalty to attack, damage, ability checks, skill checks, and saving throws, as your spell erodes their resolve (the maximum penalty is �15).

Additionally, when a target of tolling doom is attacked, their opponent receives a bonus to confirm critical hits equal to the total penalty accrued by the target (e.g. a target suffering a �3 penalty grants a +3 bonus to an attacker’s critical confirmation rolls.)

This spell has no effect on a target without an Intelligence score.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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