School clockwork (transmutation); Level sorcerer/wizard 1


Casting Time 1 standard action
Components S, M (an everwound spring worth 50 gp)


Range touch
Effect one creature
Duration 24 hrs.
Saving Throw none; Spell Resistance yes (harmless)


The target requires no food, drink, or rest, and gains the stamina of a machine. This allows the target to move three times its normal overland movement rate, perform three times the usual amount of labor (such as crafting a magical item or potion), or read and learn material at three times the normal rate. Creatures under the effects of this spell are immune to non-magical fatigue and exhaustion and suffer no consequences for not sleeping or for overexertion. Tireless has no effect on magical fatigue or exhaustion.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

scroll to top