Timely Distraction

School evocation [chaos]; Level antipaladin 2, magus 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M/DF (a handful of sand or dirt to be thrown)


Range close (25 ft. + 5 ft./2 levels)
Targets one creature or object
Duration 1 round/level
Saving Throw none; Spell Resistance yes


You call forth a swirling, jerking, crackling wave of constantly shifting display pops, flashes, and swept-up debris. You can use this chaos to make a dirty trick combat maneuver against any one creature anytime during this spell’s duration. Once you’ve attempted the dirty trick (successfully or not), the timely distraction ends.

The exact effect of the dirty trick is determined at random by rolling 1d6 (see table below). Your CMB for this dirty trick is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This dirty trick does not provoke an attack of opportunity. If your CMB check fails, this spell fizzles.

Table 2-17: Timely Distractions
d6 Effect
1 Blinded
2 Dazzled
3 Deafened
4 Entangled
5 Shaken
6 Sickened

This spell is particularly popular among lesser demons and proteans.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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