Time Loop

School clockwork (enchantment) [temporal]; Level sorcerer/wizard 6


Casting Time 1 standard action
Components V, S, F/DF (a loop of wire)


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level
Saving Throw Fortitude partial, see text; Spell Resistance yes


You capture the target in a loop of time. The target must repeat the actions it took the round prior to being affected by this spell to the best of its ability. For example, if the target used all of its actions to move, it must do so again on the following round, although the direction of the move is up to the target.

If the target cannot perform the same action�for example, the only available potion bottle is empty, the memorized spell is expended, or the target of its attack is no longer within reach�then the target loses that action and cannot take one in its place. If the target succeeds on the Fortitude save, then it does not have to repeat its previous action but instead is staggered for 1 round.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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