Casting Time 1 standard action
Components V, S
Area 40-ft.-radius emanation centered on you
Saving Throw none; Spell Resistance no
A slight disturbance in the flow of time confuses all nearby creatures, so they flinch or hesitate just a moment.
In combat, all participants (including you and those with readied or delayed actions) must reroll initiative and begin with the combatant immediately following you in the new initiative order. Only one casting of this spell is effective per combat; subsequent castings during a single combat fizzle with no effect.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.