Step Outside

School conjuration (dimensional); Level magus 3, sorcerer/wizard 3


Casting Time 1 standard action
Components S


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level (D); see text
Saving Throw Reflex negates; see text; Spell Resistance yes


You cast your arms downward and a dimensional sinkhole funnels you and the target into another dimension. To all observers, you both simply vanish. Both of you can still see, but neither of you can hear or smell.

The world and everything in it looks like a confusing, ghostly overlay atop a featureless dimension that stretches to infinity in every direction. Normal gravity holds you to a flat floor.

While in the alternate dimension, you and the target can see each other normally, and you may converse, duel, trade, etc. Neither of you can affect or be affected by anything outside the alternate dimension, including magic and ghost touch weapons.

The spell ends when you dismiss it or when the target makes a successful save, which it may attempt each round on its turn. When the spell ends, you both appear in your original positions you left from. If solid objects occupy the positions, you are shunted (unharmed) to the nearest open space.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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