School transmutation; Level sorcerer/wizard 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S, M (personal item such as blood, hair, footprint, or other connection to target)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 day (D)
Saving Throw Fort negates; Spell Resistance yes
DESCRIPTION
You steal the footsteps of a target creature within one size category of you. For the duration of the spell, you leave the tracks of the target while they leave tracks as if they were you. In addition, creatures capable of identifying creatures using tremorsense mistake you for a creature of their own species.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.