Casting Time 1 standard action
Components V, S, M/DF (a piece of cotton)
You claim the breath weapon of the target creature for yourself. If the target creature fails a Fortitude save, you gain its natural breath weapon for the duration of the spell. If the target does not have a natural breath weapon, the spell fails.
Your breath weapon is identical to the target creature’s, including its frequency and associated saving throw and saving throw DC. If the breath weapon has an energy type, this spell gains the energy type as a descriptor. The target cannot use its breath weapon while this spell is active.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.