Casting Time 1 standard action
Components V, S
Range 60 ft.
Area cone-shaped burst
Saving Throw see text; Spell Resistance see text
A blast of coruscating, incandescent stones bursts forth from your hand. Every creature in the area of effect is struck by one of the stones, dealing 4d6 hp damage.
Additionally, each type of stone has a secondary effect, as determined by the table below.
|1||Deep red||4 Dexterity damage (Reflex negates)|
|2||Incandescent blue||4 Wisdom damage (Reflex negates)|
|3||Pale blue||4 penalty to Strength damage (Reflex negates)|
|4||Pink||4 Constitution damage (Reflex negates)|
|5||Pink and green||4 Charisma damage (Reflex negates)|
|6||Scarlet and blue||4 Intelligence damage (Reflex negates)|
|7||Dark blue||Blinded (as blindness, Fort negates)|
|8||Pearly white||Bleed 5 for 1 minute (Fort negates)|
|9||Lavender and green||Targeted greater dispel magic|
|10||Struck by two lights||Roll twice more, ignoring any �10� results|
Mythic: You may spend one use of mythic power to strike all creatures in the area with two stones, for a total of 8d6 damage and two rolls on the table.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.