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Spirit Of The Ram

Spirit of the Ram

School transmutation; Level bard 4, druid/shaman 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, M (piece of goat bone or horn)

EFFECT

Range touch
Target one creature
Duration 10 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell makes the target lighter and nimbler of foot. The target gains a +4 spell bonus to Acrobatics and Climb checks. The target also doubles distance results on Acrobatics checks to jump and loses armor check penalties.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.