Duration 10 min./level; see text
You contact your ancestors and ask questions related to their lives and knowledge. You are allowed one such question per caster level.
The answers given are correct within the limits of the ancestor’s knowledge; for example, dwarven ancestors know primarily answers that pertain to Craft, Knowledge (architecture and engineering), Knowledge (dungeoneering), Knowledge (history), and similar subjects. Most answers are a single sentence or a short phrase (five words or less), combined with patronizing wisdom and extended advice about how the questioner should proceed, and how much better things were during the ancestor’s time.
Each question requires 1 round to ask, and 10 min. to answer. The spell, at best, provides information to aid character decisions. The ancestors structure their answers to further their own purposes, especially to advance their own family’s causes and reputation as they see it. If the caster lags, ignores the ancestor’s long-winded advice, discusses the answers with others, or goes off to do anything else, the spell ends.
Likewise, any question that is especially distressing or dangerous requires the caster to make a DC 15 Diplomacy check. If the check fails, the spell ends.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.