Range long (400 ft.+40 ft. per level)
Area 20-ft.-radius spread
Saving Throw Reflex half; see text; Spell Resistance yes
A snakeball spell temporarily summons a spray of enraged poisonous snakes that bite any creature caught in their area of effect. Two snakes attack each victim that fails its Reflex save, and one snake attacks any victim that successfully saves. Effects such as evasion that negate damage on a successful save allow the character to avoid any snake attacks.
The vipers make bite attacks at +5 to hit with an additional +1 per 3 caster levels. The victim must make a Fortitude save (DC 10+1 per 3 caster levels) or suffer from the poison of a tiny viper: bite�injury; save Fort DC 10 + 1 per 3 caster levels; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
You point your finger and determine the range (distance and height) at which the snakeball is to burst.
A green, pea-sized bead streaks from the pointing digit and, unless it hits a solid barrier or body before reaching the prescribed range, blossoms into the snakeball at that point. An early impact results in an early detonation.
If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must �hit� the opening (their AC is usually 13) with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely. The snakes summoned disappear immediately after attacking.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.