Casting Time 1 standard action
Components V, S, M (a splintered object)
You compress arcane energy into an object so that it explodes into dozens of flying shards when touched. The shards fill a 20-ft.-radius area and deal 1d6 hp piercing damage per caster level (max 10d6). In addition, the victim is sickened by the pain inflicted until it receives magical healing or a DC 25 Heal check. A successful Fortitude save halves the damage and prevents the sickened condition.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.