School necromancy; Level druid/shaman 4, sorcerer/wizard 5, witch 4


Casting Time 1 standard action
Components V, S


Range 100 ft. + 10 ft./level
Target one non-magical animal
Duration permanent or until you return to your body
Saving Throw Will negates (see below); Spell Resistance yes


Upon completing this spell, you immediately transfer your consciousness into the body of an animal within range, leaving your body unconscious unless the target animal succeeds on a Will save. Failure to control the target ends the spell. You retain your class and level (or HD) as well as all class abilities derived from that class, and all skill ranks and any other abilities not granted your original physical form (such as darkvision or non-magical flight).

Skinchanging for less than a day incurs no ill effects, but after the first 24 hrs. you must make a Will save against a DC equal to 10 + the creature’s original HD.

Failure affects you as if you had failed the second save of a baleful polymorph spell. This save must be made every month thereafter.

In addition, your body still requires sustenance and suffers the effects of starvation if left unconscious long enough.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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