Shed The Elements

School abjuration; Level druid/shaman 4, sorcerer/wizard 5


Casting Time 1 standard action
Components V, S, M (a smooth obsidian stone)


Range long (400 ft. + 40 ft./level)
Target one living creature; see text
Duration 1 round/5 caster levels
Saving Throw Will negates (harmless); Spell Resistance no


You target one creature and choose one elemental damage type: fire, electricity, acid, and cold. The creature is immune to that energy type for the duration of the spell. While this spell is in effect, the target creature’s body and equipment are coated in a translucent, insubstantial essence.

Typically, only dragonkin can choose this spell, although other appropriate races may choose it at the GM’s discretion.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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