Casting Time 6 hrs.
Components V, S, M (a piece of your flesh, fur, or hair)
Effect one duplicate creature
Duration 1 month/caster level
Saving Throw none; Spell Resistance no
You create a fleshy shadow-copy of yourself. This creature is similar to a simulacrum, but it is less powerful and permanent than the creature created by that spell.
The duplicate has only 1/5 of your class levels and/or HD (minimum 1 class level or HD). It also has only 1/5 your hp, and if you have any special abilities not tied to your class level (such as those resulting from feats), it can only use them once per day each.
You must make a Disguise check when you create the duplicate to determine how good the copy is; a creature familiar with you might detect a ruse with a successful Perception check (opposed to the caster’s original Disguise check) or a DC 20 Sense Motive check.
The duplicate creature cannot increase its abilities and skills. The duplicate remains under your control at all times, but no telepathic link exists, so commands must be verbal.
If the shadowself is reduced to 0 hp, it is destroyed.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.