Shadow Plane Adaptation
School illumination (transmutation) [shadow]; Level shadowsworn 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S
Target creature touched
Duration 1 hr./level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Shadow plane adaptation gives the caster immunity to the harmful environmental effects of the Shadow Plane, including cold, darkness, and the confusion the plane causes to those unfamiliar with it.
Additionally, the caster gains immunity to negative energy effects. The spell does not remove negative levels that the subject has already gained or their effects.
If shadow plane adaptation is cast when on a plane other than the Shadow Plane, it grants resist energy 3 (negative), but no other benefits.
Section 15: Copyright Notice
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.