Shadow Jump

School illumination (conjuration) (teleportation, shadow); Level shadowsworn 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V


Range personal
Target caster
Duration instantaneous


You may move from one shadow to another within 100 ft. +10 ft./level and line of sight without passing through the intervening space. After moving, you can’t take any other actions until your next turn. You can bring along any object you are able to carry. You cannot bring creatures along with you, other than your familiar.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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