Searing Rain

School conjuration (creation) [acid]; Level sorcerer/wizard 6


Casting Time 1 standard action
Components V, S, M (bits of acid-charred stone


Range Medium (100 ft. + 10 ft./level)
Effect acidic rains pour from the sky in a 20-ft. radius area
Duration 1 round/level
Saving Throw Reflex half; Spell Resistance no


Dark powers grant you the ability to harness wild energy and unleash it in a compact cloud on your enemies. Each round on your turn, starting when you cast the spell, the rains deal 3d6 hp acid damage to each creature and object in their area of effect. In addition, the torrential rains obscure sight similar to the way a fog cloud spell does. It does not conceal darkvision.

This spell is most common among tieflings and is rarely seen elsewhere.

Mythic: The cloud’s duration is extended a number of rounds equal to your mythic tier. Furthermore, the cloud does 4d6 hp acid damage each round.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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