Casting Time 1 standard action
Components V, S
Range Medium (100 ft. + 10 ft./level)
Area 30 ft. radius spread
Duration 1 round/level (D)
Saving Throw Reflex partial; Spell Resistance no
You conjure a sea of flames from the ground at a target location. The area is difficult terrain for the duration of the spell. Creatures take 1d6 hp fire damage and must succeed on a Reflex save or catch fire each round they remain in the area.
The spell sets fire to combustibles and can melt metals with low melting points. Smoke in the area obscures vision, granting concealment (20% miss chance) to all creatures attacked in melee within it.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.