Scintillating Lights

School illumination (transmutation) [glamer]; Level magus 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S


Target creature touched
Duration 1 min./level (D)
Saving Throw Fort negates; Spell Resistance yes (harmless)


You conjure a mad cacophony of blindingly bright, scintillating lights that flicker around the creature touched. The lights are so fierce that creatures looking at the subject are blinded for 1 min. (The spell’s target is immune to this effect). Creatures that successfully save cannot again be affected by the same scintillating lights.

Scintillating lights also grants the target concealment (20% miss chance) and illuminates the surrounding area as a light spell.

Sightless creatures are immune to scintillating lights.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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