Casting Time 1 standard action
Components V, S, M/DF (your blood dropped on a body of water)
Range Medium (100 ft. + 10 ft./level)
Area 30-ft. radius burst into a large body of water
Duration instantaneous and 1 round/level
Saving Throw Reflex half; Spell Resistance yes
You sacrifice your blood to implore the dragon god of the sea to strike at your enemies. All enemies within the spell’s radius are affected.
You must deal 1 hp damage to yourself for each 1d6 hp damage/round you wish to inflict on affected enemies, to a maximum of 5 hp damage to yourself and 5d6 damage to your target. Jets of water batter creatures and objects in the area, inflicting the indicated damage. Creatures that succeed on a Reflex save take half damage.
Water in the area remains turbulent for the duration of the spell. Swimmers in the area must succeed on a DC 15 Swim check each round to avoid sinking. Boats that rely on sails or rowing for propulsion cannot leave the area using those means.
Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.